# 离线使用
# 如何离线使用
(1)预设平台属性
在项目的的pom.xml文件中添加以下属性
<properties>
<javacv.version>1.5.10</javacv.version>
<javacv.platform.macosx-arm64>macosx-arm64</javacv.platform.macosx-arm64>
<javacv.platform.linux-x86_64>linux-x86_64</javacv.platform.linux-x86_64>
<javacv.platform.linux-arm64>linux-arm64</javacv.platform.linux-arm64>
<javacv.platform.windows-x86_64>windows-x86_64</javacv.platform.windows-x86_64>
<djl.platform.windows-x86_64>win-x86_64</djl.platform.windows-x86_64>
<djl.platform.linux-x86_64>linux-x86_64</djl.platform.linux-x86_64>
<djl.platform.linux-aarch64>linux-aarch64</djl.platform.linux-aarch64>
<djl.platform.osx-aarch64>osx-aarch64</djl.platform.osx-aarch64>
</properties>
(2)引入原生依赖(示例:Windows x86_64)
需要根据自己的平台选择,引入对应原生依赖(通过 classifier 控制平台版本):
<dependency>
<groupId>org.bytedeco</groupId>
<artifactId>javacpp</artifactId>
<version>${javacv.version}</version>
<classifier>${javacv.platform.windows-x86_64}</classifier>
</dependency>
<dependency>
<groupId>org.bytedeco</groupId>
<artifactId>ffmpeg</artifactId>
<version>6.1.1-1.5.10</version>
<classifier>${javacv.platform.windows-x86_64}</classifier>
</dependency>
<dependency>
<groupId>org.bytedeco</groupId>
<artifactId>openblas</artifactId>
<version>0.3.26-1.5.10</version>
<classifier>${javacv.platform.windows-x86_64}</classifier>
</dependency>
<dependency>
<groupId>org.bytedeco</groupId>
<artifactId>opencv</artifactId>
<version>4.9.0-1.5.10</version>
<classifier>${javacv.platform.windows-x86_64}</classifier>
</dependency>
<dependency>
<groupId>ai.djl.pytorch</groupId>
<artifactId>pytorch-native-cpu</artifactId>
<classifier>${djl.platform.windows-x86_64}</classifier>
<version>2.5.1</version>
<scope>runtime</scope>
</dependency>
<dependency>
<groupId>ai.djl.pytorch</groupId>
<artifactId>pytorch-jni</artifactId>
<version>2.5.1-0.32.0</version>
<scope>runtime</scope>
</dependency>